How to make mods
Welcome to modding for Bergsbruk! our goal has been to make this as easy as possible to add your own stuff, but remember you can only make stuff you legaly have ALL rights to (And you cant sell mods). Good Luck!
Software
Required Software:
- Unreal Engine 4.27 Free to use with a creators license Link:https://www.unrealengine.com/en-US/eulacheck/creators
- Blender Free to use 3D modeling software Link: https://www.blender.org/download/
- Example Project Needed as a base for the mods Link: https://drive.google.com/file/d/1Yy_L_WdwqxzAxYoRbHfHny8U0FitVjGE/view?usp=sharing
Optional Software:
- Substance Painter Expensive texturing software Link: https://store.steampowered.com/app/1454900/Substance_3D_Painter_2021
Creating a Asset for Bergsbruk:
- Modeling in Blender for Bergsbruk
- Texturing Assets for Bergsbruk
- Importing to Unreal Engine
- Making a new Building
- Making a new Vehicle
- Making a new Vehicle Addon
- Making a new Vehicle Attachement
- Export and Upload your Mod
Modeling
Modeling for Bergsbruk is the same as for most games, with 2k-400k polys is recommended as anything above 400K gets tough for lowend users.
Mods in Bergsbruk are "encrypted" (not open to edit like FS) that way only the person with the mod project files can make edits, that also makes most bought models "legal" to use.
Any 3D software that support FBX export can be used but we recommend Blender.
Fillplanes & Cut Edge
All dirt moving Machinery/Attachements need 8 Fillplanes that range from 0 to 100% full and a Dirt Cut Edge that looks like the one in the pic but match the bucket or blade.
Dumpers & Trucks and other stuff that transport dirt only need 8 Fillplanes that range from 0 to 100% full
Loaders & Excavators that only have attachers do not need Fillplanes or the Dirt Cut Edge
Rigging
Exporting
This is pretty simple, Export as Fbx to your texturing software, Bada bing bada booom almost done!
Texturing
Texturing for Bergsbruk is pretty simple, The UV mapping is the same boring thing it always been.
On the diffuse texture you only Paint Red for Wear, Green for Snow, Blue for Dirt, The machine/assets colour is in a diffrent place later on.
The diffuse needs to have a Solid Black background behind the Red Green Blue.
The Normal map and AO are made just like in any other game,
You can NOT use any Roughness or Metallic as this changes with Wear/Snow/Dirt
You can add wear to plastic and other stuff aswell, its editable later what the wear shows.
Do not use any textures over 2048x2048 as this will cause issues,
Other Tutorials
If your new to blender we recomend watching this series to learn blender:
- Blender Beginner Tutorial - Part 1: https://www.youtube.com/watch?v=TPrnSACiTJ4
- Blender Beginner Tutorial - Part 2: https://www.youtube.com/watch?v=RaT-uG5wgUw&t=2s
- Blender Beginner Tutorial - Part 3: https://www.youtube.com/watch?v=R2qjqqfkH6E
- Blender Beginner Tutorial - Part 4: https://www.youtube.com/watch?v=jmSgsaNSQ6s
- Blender Beginner Tutorial - Part 5: https://www.youtube.com/watch?v=6OTX3ZdYvEA
- Blender Beginner Tutorial - Part 6: https://www.youtube.com/watch?v=ZTxBrjN1ugA
- Blender Beginner Tutorial - Part 7: https://www.youtube.com/watch?v=5lr8QnR5WWU
Texturing in Blender
- Blender UV Mapping Tutorial: https://www.youtube.com/watch?v=XeBUfMKKZDo
- Blender Surface Texture Painting - Part 1: https://www.youtube.com/watch?v=GxUsg4x3iz8
- Blender Surface Texture Painting - Part 2: https://www.youtube.com/watch?v=4ibLLmoh3oY
- Blender Surface Texture Painting - Part 3: https://www.youtube.com/watch?v=hEH8TsGM78o
- Blender Surface Texture Painting - Part 4: https://www.youtube.com/watch?v=XJ__9yH5IPc