Texturing Assets for Bergsbruk

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Texturing for Bergsbruk is pretty simple, The UV mapping is the same boring thing it always been but when painting the Diffuse you only Paint Red for Wear, Green for Snow, Blue for Dirt, The machine/assets colour is in a diffrent place later on.

Paint Red for Wear, Green for Snow, Blue for Dirt


The diffuse needs to have a Solid Black background behind the Red Green Blue.


The Normal map and AO are made just like in any other game,


You can NOT use any Roughness or Metallic as this changes with Wear/Snow/Dirt


You can add wear to plastic and other stuff aswell, its editable later what the wear shows.


Do not use any textures over 2048x2048 as this will cause issues,

Use multiple materials in the model to use multiple texture sets if you want to.