How to make mods

From Bergsbruk
Revision as of 10:23, 5 November 2021 by Execut (talk | contribs)
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Welcome to modding for Bergsbruk! our goal has been to make this as easy as possible to add your own stuff, but remember you can only make stuff you legaly have ALL rights to (And you cant sell mods). Good Luck!

Software

Required Software:

Optional Software:


Creating a Asset for Bergsbruk:


Modeling

Modeling for Bergsbruk is the same as for most games, with 2k-400k polys is recommended as anything above 400K gets tough for lowend users.

Mods in Bergsbruk are "encrypted" (not open to edit like FS) that way only the person with the mod project files can make edits, that also makes most bought models "legal" to use.

Any 3D software that support FBX export can be used but we recommend Blender.


Fillplanes

All dirt moving Machinery/Attachements need 8 Fillplanes that range from 0 to 100% full and a Dirt Cut Edge that looks like the one in the pic but match the bucket or blade.

Dumpers & Trucks and other stuff that transport dirt only need 8 Fillplanes that range from 0 to 100% full

Loaders & Excavators that only have attachers do not need Fillplanes or the Dirt Cut Edge


The Fillplane for the dozer, this is the 100% (full blade) one visible, Under this there are one fillplane at 10%, 20%, 30%, 40%, 50%, 60%, 80%, Making it 8 fillplanes in total.Fillplanes.png

Rigging

Make sure your vehicle or anything is facing this direction along the X axis (or it will be super wierd)

Direction.png

All moving parts that just will "Follow" Should point 90 degrees downward, as this will make setting it up in Unreal alot easier

Rigallignment.png


All your moving parts need to be 100% centered on the axis it should rotate/move around

RiggingCentering.png










Rigging is done by having the chassie (where the wheels/engine are mounted) and the rest of the parts as "children" in a chain out from the Chassies

Paraneting for riggingEx.png

Remember to Assign materials to all parts, You need to use one material for each colour

Materials SkeletalMesh.png

Last before Exporting remember to Apply Rotation and Scale, DO NOT APPLY LOCATION! this will f up all your centers!

Apply Rotation.png

Exporting

This is pretty simple, Export as Fbx to your texturing software, Bada bing bada booom almost done!

Texturing

Other Tutorials

If your new to blender we recomend watching this series to learn blender:


Texturing in Blender