Modeling in Blender for Bergsbruk

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Models can be both bought and made since mods arent open to edits, This is a Dozer from Polygonish

Modeling for Bergsbruk is the same as for most games, with 2k-400k polys is recommended as anything above 400K gets tough for lowend users.




Mods in Bergsbruk are "encrypted" (not open to edit like FS) that way only the person with the mod project files can make edits, that also makes most bought models "legal" to use.



Any 3D software that support FBX export can be used but we recommend Blender.



Dirt Cut Edge for the Dozer, This is the shape the blade will "cut" in the dirt, Keep the most parts angeled and DO not Scale this in Unreal, even a small change makes the cut super wonky.


All dirt editing machinery need 8 Fillplanes that range from 0 to 100% full and a Dirt Cut Edge that looks like the one in the pic but match the bucket or blade.

"Dirt Editing Machinery" is Fixed bucket machines, Dozers, buckets.




Loaders & Excavators that only have attachers do not need Fillplanes or the Dirt Cut Edge





Dumpers and other stuff that transport dirt only need 8 Fillplanes that range from 0 to 100% full

The Fillplane for the dozer, this is the 100% (full blade) one visible, Under this there are one fillplane at 10%, 20%, 30%, 40%, 50%, 60%, 80%, Making it 8 fillplanes in total.
Make sure your vehicle or anything is facing this direction along the X axis (or it will be super wierd)
All moving parts that just will "Follow" Should point 90 degrees downward, as this will make setting it up in Unreal alot easier
All your moving parts need to be 100% centered on the axis it should rotate/move around
Rigging is done by having the chassie (where the wheels/engine are mounted) and the rest of the parts as "children" in a chain out from the Chassies
Remember to Assign materials to all parts, You need to use one material for each colour
Last before Exporting remember to Apply Rotation and Scale, DO NOT APPLY LOCATION! this will f up all your centers!