Difference between revisions of "How to make mods"
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*'''Making a new Vehicle Attachement''' | *'''Making a new Vehicle Attachement''' | ||
*'''Export and Upload your Mod''' | *'''Export and Upload your Mod''' | ||
[[File:Polygonish.png|thumb|588x588px|Models can be both bought and made since mods arent open to edits, This is a Dozer from Polygonish]] | |||
Modeling for Bergsbruk is the same as for most games, with '''2k-400k polys is recommended''' as anything above 400K gets tough for lowend users. | |||
Mods in Bergsbruk are "encrypted" (not open to edit like FS) that way only the person with the mod project files can make edits, that also makes most '''bought models''' "legal" to use. | |||
Any 3D software that support '''FBX export''' can be used but we recommend '''Blender.''' | |||
[[File:CutEdge.png|thumb|584x584px|Dirt Cut Edge for the Dozer, This is the shape the blade will "cut" in the dirt, Keep the most parts angeled and DO not Scale this in Unreal, even a small change makes the cut super wonky.]] | |||
'''All dirt editing machinery''' need 8 Fillplanes that range from 0 to 100% full and a '''Dirt Cut Edge''' that looks like the one in the pic but match the bucket or blade. | |||
"Dirt Editing Machinery" is Fixed bucket machines, Dozers, buckets. | |||
'''Loaders & Excavators''' that only have '''attachers''' do not need Fillplanes or the Dirt Cut Edge | |||
Dumpers and other stuff that '''transport dirt''' only need 8 Fillplanes that range from 0 to 100% full | |||
[[File:Fillplanes.png|thumb|582x582px|The Fillplane for the dozer, this is the 100% (full blade) one visible, Under this there are one fillplane at 10%, 20%, 30%, 40%, 50%, 60%, 80%, Making it 8 fillplanes in total. ]] | |||
[[File:Direction.png|thumb|926x926px|Make sure your vehicle or anything is facing this direction along the X axis (or it will be super wierd)]] | |||
[[File:Rigallignment.png|thumb|927x927px|All moving parts that just will "Follow" Should point 90 degrees downward, as this will make setting it up in Unreal alot easier]] | |||
[[File:RiggingCentering.png|thumb|704x704px|All your moving parts need to be 100% centered on the axis it should rotate/move around]] | |||
[[File:Paraneting for riggingEx.png|thumb|1606x1606px|Rigging is done by having the chassie (where the wheels/engine are mounted) and the rest of the parts as "children" in a chain out from the Chassies ]] | |||
[[File:Materials SkeletalMesh.png|thumb|1231x1231px|Remember to Assign materials to all parts, You need to use one material for each colour ]] | |||
[[File:Apply Rotation.png|thumb|1318x1318px|Last before Exporting remember to Apply Rotation and Scale, DO NOT APPLY LOCATION! this will f up all your centers! Export as Fbx to your texturing software, Bada bing bada booom almost done! ]] | |||
Revision as of 09:55, 5 November 2021
Welcome to modding for Bergsbruk! our goal has been to make this as easy as possible to add your own stuff, but remember you can only make stuff you legaly have ALL rights to (And you cant sell mods). Good Luck!
Getting Started
Required Tools:
- Unreal Engine 4.27 Free to use with a creators license Link:https://www.unrealengine.com/en-US/eulacheck/creators
- Blender Free to use 3D modeling software Link: https://www.blender.org/download/
- Example Project Needed as a base for the mods Link: https://drive.google.com/file/d/1Yy_L_WdwqxzAxYoRbHfHny8U0FitVjGE/view?usp=sharing
Optional Tools:
- Substance Painter Expensive texturing software Link: https://store.steampowered.com/app/1454900/Substance_3D_Painter_2021
Modeling
Creating a Asset for Bergsbruk:
- Modeling in Blender for Bergsbruk
- Texturing Assets for Bergsbruk
- Importing to Unreal Engine
- Making a new Building
- Making a new Vehicle
- Making a new Vehicle Addon
- Making a new Vehicle Attachement
- Export and Upload your Mod
Modeling for Bergsbruk is the same as for most games, with 2k-400k polys is recommended as anything above 400K gets tough for lowend users.
Mods in Bergsbruk are "encrypted" (not open to edit like FS) that way only the person with the mod project files can make edits, that also makes most bought models "legal" to use.
Any 3D software that support FBX export can be used but we recommend Blender.
All dirt editing machinery need 8 Fillplanes that range from 0 to 100% full and a Dirt Cut Edge that looks like the one in the pic but match the bucket or blade.
"Dirt Editing Machinery" is Fixed bucket machines, Dozers, buckets.
Loaders & Excavators that only have attachers do not need Fillplanes or the Dirt Cut Edge
Dumpers and other stuff that transport dirt only need 8 Fillplanes that range from 0 to 100% full
Texturing
Other Tutorials
If your new to blender we recomend watching this series to learn blender:
- Blender Beginner Tutorial - Part 1: https://www.youtube.com/watch?v=TPrnSACiTJ4
- Blender Beginner Tutorial - Part 2: https://www.youtube.com/watch?v=RaT-uG5wgUw&t=2s
- Blender Beginner Tutorial - Part 3: https://www.youtube.com/watch?v=R2qjqqfkH6E
- Blender Beginner Tutorial - Part 4: https://www.youtube.com/watch?v=jmSgsaNSQ6s
- Blender Beginner Tutorial - Part 5: https://www.youtube.com/watch?v=6OTX3ZdYvEA
- Blender Beginner Tutorial - Part 6: https://www.youtube.com/watch?v=ZTxBrjN1ugA
- Blender Beginner Tutorial - Part 7: https://www.youtube.com/watch?v=5lr8QnR5WWU
Texturing in Blender
- Blender UV Mapping Tutorial: https://www.youtube.com/watch?v=XeBUfMKKZDo
- Blender Surface Texture Painting - Part 1: https://www.youtube.com/watch?v=GxUsg4x3iz8
- Blender Surface Texture Painting - Part 2: https://www.youtube.com/watch?v=4ibLLmoh3oY
- Blender Surface Texture Painting - Part 3: https://www.youtube.com/watch?v=hEH8TsGM78o
- Blender Surface Texture Painting - Part 4: https://www.youtube.com/watch?v=XJ__9yH5IPc