Difference between revisions of "Modeling in Blender for Bergsbruk"
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[[File:Fillplanes.png|thumb|582x582px|The Fillplane for the dozer, this is the 100% (full blade) one visible, Under this there are one fillplane at 10%, 20%, 30%, 40%, 50%, 60%, 80%, Making it 8 fillplanes in total. ]] | [[File:Fillplanes.png|thumb|582x582px|The Fillplane for the dozer, this is the 100% (full blade) one visible, Under this there are one fillplane at 10%, 20%, 30%, 40%, 50%, 60%, 80%, Making it 8 fillplanes in total. ]] | ||
[[File:Direction.png|thumb|926x926px|Make sure your vehicle or anything is facing this direction along the X axis (or it will be super wierd)]] | [[File:Direction.png|thumb|926x926px|Make sure your vehicle or anything is facing this direction along the X axis (or it will be super wierd)]] | ||
[[File:Rigallignment.png|thumb|927x927px|All moving parts that just will "Follow" Should point 90 degrees downward, as this will make setting it up in Unreal alot easier]] |
Revision as of 00:23, 5 November 2021
Modeling for Bergsbruk is the same as for most games, with 2k-400k polys is recommended as anything above 400K gets tough for lowend users.
Mods in Bergsbruk are "encrypted" (not open to edit like FS) that way only the person with the mod project files can make edits, that also makes most bought models "legal" to use.
Any 3D software that support FBX export can be used but we recommend Blender.
All dirt editing machinery need 8 Fillplanes that range from 0 to 100% full and a Dirt Cut Edge that looks like the one in the pic but match the bucket or blade.
"Dirt Editing Machinery" is Fixed bucket machines, Dozers, buckets.
Loaders & Excavators that only have attachers do not need any of this
Dumpers and other stuff that only transport dirt only need 8 Fillplanes that range from 0 to 100% full