Difference between revisions of "How to make mods"

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'''Creating a Asset for Bergsbruk:'''
'''Creating a Asset for Bergsbruk:'''
*'''[[Modeling in Blender for Bergsbruk]]'''
*'''[[Modeling in Blender for Bergsbruk]]'''
*'''[[Texturing assets in Blender|Texturing Assets in Blender]]'''
*'''[[Texturing assets in Blender|Texturing Assets for Bergsbruk]]'''
*'''Importing to Unreal Engine'''
*'''Importing to Unreal Engine'''
*'''Making a new Building'''
*'''Making a new Building'''

Revision as of 00:58, 5 November 2021

Welcome to modding for Bergsbruk! our goal has been to make this as easy as possible to add your own stuff, but remember you can only make stuff you legaly have ALL rights to (And you cant sell mods). Good Luck!

Required Tools:

Optional Tools:


IMPORTANT!

Diffuse with R as Wear, G as Snow, B as Dirt
  • Models should not be over 400K polys for a Vehicle
  • Check your measurements/scale before importing! (will save you alot of time)
  • Do not Apply location in blender after rigging as this will move its pivot point
  • When texturing the Diffuse is the Dirt/Wear/Snow Texture
  • The Red channel in the Diffuse is Wear
  • The Green channel in the Diffuse is Snow
  • The Blue channel in the Diffuse is Dirt
  • And the Diffuse need a solid black background



Tutorials


If your new to blender we recomend watching this series to learn blender:


Texturing in Blender


Creating a Asset for Bergsbruk: