Difference between revisions of "Modeling in Blender for Bergsbruk"
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[[File:Paraneting for riggingEx.png|thumb|1606x1606px|Rigging is done by having the chassie (where the wheels/engine are mounted) and the rest of the parts as "children" in a chain out from the Chassies ]] | [[File:Paraneting for riggingEx.png|thumb|1606x1606px|Rigging is done by having the chassie (where the wheels/engine are mounted) and the rest of the parts as "children" in a chain out from the Chassies ]] | ||
[[File:Materials SkeletalMesh.png|thumb|1231x1231px|Remember to Assign materials to all parts, You need to use one material for each colour ]] | [[File:Materials SkeletalMesh.png|thumb|1231x1231px|Remember to Assign materials to all parts, You need to use one material for each colour ]] | ||
[[File:Apply Rotation.png|thumb|1318x1318px|Last before Exporting remember to Apply Rotation and Scale, DO NOT APPLY LOCATION! this will f up all your centers! ]] | [[File:Apply Rotation.png|thumb|1318x1318px|Last before Exporting remember to Apply Rotation and Scale, DO NOT APPLY LOCATION! this will f up all your centers! Export as Fbx to your texturing software, Bada bing bada booom almost done! ]] |
Latest revision as of 00:43, 5 November 2021
Modeling for Bergsbruk is the same as for most games, with 2k-400k polys is recommended as anything above 400K gets tough for lowend users.
Mods in Bergsbruk are "encrypted" (not open to edit like FS) that way only the person with the mod project files can make edits, that also makes most bought models "legal" to use.
Any 3D software that support FBX export can be used but we recommend Blender.
All dirt editing machinery need 8 Fillplanes that range from 0 to 100% full and a Dirt Cut Edge that looks like the one in the pic but match the bucket or blade.
"Dirt Editing Machinery" is Fixed bucket machines, Dozers, buckets.
Loaders & Excavators that only have attachers do not need Fillplanes or the Dirt Cut Edge
Dumpers and other stuff that transport dirt only need 8 Fillplanes that range from 0 to 100% full